GeForce 3 Spurs GPU Programmability Revolution

When NVIDIA launched the GeForce 3 in February 2001 it introduced DirectX 8.0 pixel and vertex shader support, making GPUs programmable for the first time and enabling demos like the Chameleon and early Doom 3 showcases. Though initial reviewers found its raster performance underwhelming, the architecture laid groundwork for Xbox NV2A, later unified shaders, CUDA, GPGPU, and today's AI acceleration.
Scoring Rationale
High industry relevance and clear linkage to modern GPGPU/AI, limited novelty because it's a retrospective rather than new research.
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