Framerate Limiters Reveal Latency and Smoothness Tradeoffs

This article benchmarks common framerate limiters using CapFrameX in Cyberpunk 2077 to evaluate average FPS, 1%/0.1% lows, adaptive standard deviation, and average PC latency. It compares VSync, in-game caps, NVIDIA driver limiter, NVIDIA Reflex, multiple RTSS modes, and Special K, measuring trade-offs between frametime consistency, latency, and visual presentation. Findings aim to guide gamers in selecting limiters for smoother, more responsive gameplay.
Key Points
- 1Demonstrates varied limiter performance across VSync, in-game, driver, RTSS, Reflex, and Special K
- 2Highlights latency and frametime consistency trade-offs affecting smoothness and input responsiveness in real gameplay
- 3Recommends choosing limiter types based on goal: minimize latency or maximize frame-time stability per use case
Scoring Rationale
Practical, measurement-driven analysis yields actionable tuning advice, limited by single-game testing, narrow hardware scope, and non-peer-reviewed methodology.
Sources
Public references used for this report.
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