Researchers Use AI To Identify Ancient Gameboard

Researchers led by Walter Crist at Leiden University published today in Antiquity reporting they used AI-driven simulated play to test whether an oval stone from Coriovallum (a Roman town in the modern Netherlands) is a game board. The simulations matched blocking-game mechanics as the best fit for the uneven abrasion patterns, supporting the board-game identification and suggesting blocking games may have existed in Europe centuries earlier than previously documented.
Scoring Rationale
Innovative, peer-reviewed method applied to archaeology, offering practical identification tools but limited by niche scope and dependence on preserved wear patterns.
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