EA Uses AI For Battlefield 6 Faces

A Fast Company report (cited by Insider Gaming) says EA used generative AI during Battlefield 6's pre-release development, employing tools like Voice2Face and FaceRig to produce lip-sync and facial animations, with about 30% of final animated speech generated. EA had previously stated no machine-generated assets would ship, and Valve's Steam disclosure rules require notices only for player-facing AI output.
Key Points
- 1Reports show Voice2Face generated roughly 30% of Battlefield 6's final animated speech.
- 2AI tools like FaceRig accelerated face edits, reducing manual animation time and polishing character visuals.
- 3Steam disclosure rules apply only to player-facing AI, raising ambiguity for developer transparency practices.
Scoring Rationale
Concrete reporting of AI use and disclosure implications, limited by reliance on a single report and modest technical novelty.
Sources
Public references used for this report.
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