GPU Hierarchy Prioritizes Baseline Performance Measurements

Tom's Hardware outlines its 2026 GPU Hierarchy test plan ahead of upcoming GPU testing after CES 2026, explaining methodology for Premium subscribers. The outlet says it will exclude upscaling (DLSS 4.5, FSR 4, XeSS) and frame generation to keep comparisons focused on native baseline performance, instead using hands-on 60-second in-game sequences captured with FrameView. The approach prioritizes playability, consistency, and vendor-agnostic metrics.
Scoring Rationale
Clear, actionable benchmarking methodology with credible rationale; limited novelty since it refines rather than introduces techniques.
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Sources
- Read OriginalThe great Bench GPU retest begins — how we're testing for our GPU Hierarchy in 2026, and why upscaling and framegen are still outtomshardware.com


