GPU Hierarchy Prioritizes Baseline Performance Measurements

Tom's Hardware outlines its 2026 GPU Hierarchy test plan ahead of upcoming GPU testing after CES 2026, explaining methodology for Premium subscribers. The outlet says it will exclude upscaling (DLSS 4.5, FSR 4, XeSS) and frame generation to keep comparisons focused on native baseline performance, instead using hands-on 60-second in-game sequences captured with FrameView. The approach prioritizes playability, consistency, and vendor-agnostic metrics.
Key Points
- 1Exclude upscaling and frame generation from default GPU Hierarchy testing to isolate baseline performance.
- 2Avoid vendor-specific image enhancements (DLSS, FSR, XeSS) that introduce inconsistent comparisons across GPUs.
- 3Rely on hands-on, 60-second in-game sequences and FrameView metrics for more representative, playable performance.
Scoring Rationale
Clear, actionable benchmarking methodology with credible rationale; limited novelty since it refines rather than introduces techniques.
Sources
Public references used for this report.
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