Crimson Desert Shows Efficient Ray Tracing Performance

Pearl Abyss lifted the review embargo for Crimson Desert this week; DSOGaming ran PC benchmarks using an AMD Ryzen 9 7950X3D and GPUs from Radeon RX 6900XT to NVIDIA RTX 5090 at 1080p, 1440p, and native 4K. Results show RTX 4090 and RTX 5090 sustain 60 FPS at 4K with ray tracing, RT costs roughly 3–4 FPS, but the game suffers grass ghosting, severe pop‑ins and DLSS 4.5 flicker, so DSOGaming recommends using DLSS 4.0 until fixes arrive.
Key Points
- 1Demonstrates native 4K 60FPS on RTX 4090 and RTX 5090 with Ray Tracing enabled.
- 2Indicates lightweight RT effects costing only about three to four frames per second on many scenes.
- 3Recommends DLSS 4.0 over 4.5 due to flickering; developers should patch pop‑ins and grass ghosting.
Scoring Rationale
Provides timely, actionable benchmark findings, but limited novelty and single-source testing constrain broader technical significance.
Sources
Public references used for this report.
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