Krafton Confirms Project Windless Avoids Generative AI

Krafton confirmed that Project Windless, an open-world PlayStation 5 game based on the South Korean novels The Bird That Drinks Tears, does not use generative AI for content creation or narrative elements after its trailer debuted at PlayStation's State of Play. The Montreal studio said it uses AI only internally during exploratory phases and relies on traditional game AI to drive NPC behaviour.
Key Points
- 1States Krafton: Project Windless does not use generative AI for content or narrative
- 2Explains Montreal studio uses AI only internally for exploratory iteration and efficiency
- 3Advises developers to prioritize traditional game AI for NPC behaviour and artisanal single-player design
Scoring Rationale
Official company statement and relevance to development practices, but limited novelty and narrow, single-studio scope for broader industry change.
Sources
Public references used for this report.
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